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alex1981m
Member
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# Posted: 23 Jun 2010 11:01
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Since I couldn't find a topic were I could freely tell my fellow players what I think about the BNT server here on the Outpost, and what suggestions I had for the admins, I decided to make a topic for that.
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alex1981m
Member
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# Posted: 23 Jun 2010 11:10
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Let's begin with my thoughts on this BNT server so far.
I am an old-school BNT player. I used to play in the closing years of the old BNT here on the Outpost, the days when Plugboy was running the show.
I actually remember a couple of names from that time. And to me it is good news that a guy like XgermZ(it is a guy right?) has taken up the responsibility to run the game from now on. I am sure he'll do a great job.
But how about the game like it is running right now. First thing I noticed after a couple of days playing is that the game seems to be rather slow. Growth is slow compared to a few years ago. I used to have more than a couple of planets and a lvl 25 hull when I reached 10.000 turns. Right now it seems pretty hard to reach that point. I do seem to manage to catch up with the leaders, but unless the game goes on for several months there seems to be little else I can do but trail them.
The game is fun. It always has been and I am sure it always will be as long as the game stays in touch with its roots. So no undepletable ports, no multibillion colonist planets, and no horde of Xenobes. Like I said, I am sure the game is in good hands here at the Outpost.
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alex1981m
Member
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# Posted: 23 Jun 2010 11:25 · Edited by: alex1981m
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So now to the part of suggestions:
Like i said, the game seems to be a bit slow. It might be a good idea to increase turn production just a little. Right now it seems I gain about 400 turns in 8 hours or so. Maybe increasy that with 25% and we'll get a more action packed game. Especially when we get more players to join the server.
Another thing I would like to see reinstalled is the option to do Sub Orbital Fighter Attacks, or SOFA's. Right now the only way to take over a planet is by doing many very risky Kamikaze attacks. With the increased costs we are facing this doesn't seem to be a profitable way to do things. So increase fighter costs a bit and enable SOFA's again might make the game a bit more challenging.
The IGB is a very important feature in this game. And so it should be. But it should be more important in the beginning of the game compared to the end-fase. So I sugest putting a maximum on it. make it so that you can't put more than a couple if trillion on it. That way a game leader can't store all his cash safely and wait tille the end. An added bonus is that you could have massive attackes in the last days of the game.
Well, that's it for now. Only a few basic suggestions. After I spend some more time thinking and looking at the game I might come up with some more. But for now I thank you all for reading this and wish you all the best.
**edited** Weird...paragraphs were in the wrong order.
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tycho
Moderator
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# Posted: 23 Jun 2010 13:42
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Thanks for those thoughts and ideas Alex! We will consider those in our soon to be beta tested OTF BNT! I hope we can welcome you as beta tester?
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laart
Member
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# Posted: 23 Jun 2010 16:05
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You should bring back some old players
Crono Legion Prevails
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alex1981m
Member
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# Posted: 23 Jun 2010 16:07 · Edited by: alex1981m
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I'll be testing whenever you need me.
And laart...Even your Crono Legion couldn't stand against the New Alliance of Free Stars. or could they...don't actualy remember.
Remulus out...
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david1
Member
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# Posted: 23 Jun 2010 18:39
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Quoting: laart You should bring back some old players
Lmfao Hello there =) and you should definalty bring the old gang back to the site .
Quoting: alex1981m New Alliance of Free Stars
Epic allience lmao, get the old gang back
Quoting: alex1981m The IGB is a very important feature in this game. And so it should be. But it should be more important in the beginning of the game compared to the end-fase. So I sugest putting a maximum on it.
There allready is a limit, its set to 100,000,000,000 allready ahead of ya there.
Quoting: alex1981m Another thing I would like to see reinstalled is the option to do Sub Orbital Fighter Attacks, or SOFA's.
These have been disabled temporarily as they are massivly bugged and im having to rewite the stuff from scratch, will keep ya posted.
Quoting: alex1981m So increase fighter costs a bit and enable SOFA's again might make the game a bit more challenging
Fighters and torpedoes have had their cosst increased by 50%
As for the attacking planets without sofa, you will have to learn to art of the Kami
Quoting: alex1981m So no undepletable ports, no multibillion colonist planets, and no horde of Xenobes
Posts cant be depleted Colonist Limit is currentyl set at 100,000,000 (might double that, but it will NEVER get to the old levels it use to be, they where stupid) Xenobes - these are more clever then the old ferengi bots otf use to have, and ive currently got 3 alive in the sever, might unleash a couple more in a few days, or not, its thors decision lol.
Quoting: alex1981m First thing I noticed after a couple of days playing is that the game seems to be rather slow. Growth is slow compared to a few years ago.
this is deliberate, even though the turns tick a lot faster, the game is slowed down, this encourages you to play it more, and think more tactically If someone can own the server with only playing 2 weeks, I cant see how we're meant to encourage people to join a server which has allready got a leader who cant be touched
Quoting: alex1981m And to me it is good news that a guy like XgermZ(it is a guy right?) has taken up the responsibility to run the game from now on.
Thats right, thats me
And thanks for all the posts, I hope ive answered everything, if not, do feel free to bug me some more
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alex1981m
Member
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# Posted: 24 Jun 2010 05:51
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Quoting: david1 Posts cant be depleted
Well they can be...for a short time. But I played at servers where the amound they could hold was so large that even trading at lvl 40 hull didn't bring the profit down a single credit. That totaly ruined trading. Glad that isn't the case here.
Now I can say only one thing...great job so far.
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alex1981m
Member
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# Posted: 24 Jun 2010 05:52
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Yeah...one more thing...I want my **** name back.
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edwin13387
Member
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# Posted: 24 Jun 2010 07:42
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i am not sure this is the right place but: idd like to see more sectors in the next run. 1k is a but small... no need for an ally to help scouting etc. in 2 days you got enough turns to scout the entire galaxy. ( o boy love my crappy english, but at my internship the is no grammer check online...)
2nd @ alex you got a name, whats the whining about if you wanted Remulus in game you should have done that your self (like i made it Rolundor and i should be crap mitch everything that has something to do with computers)
3rd about the comment of sofa's in higher levels the upgrading of your computer will be way to expensive to kami a fighter kosts 75 at level 25 you can carry 2525116.829 fighters.??? .829 ooo crappy excel so 75*2525116.829=189383762 is what it costs to put 1x time fighters on the plannet. the same goes for u kami, but than 16777216000 is added to upgrade you comp... thats about 100x the defender but i think everybody knew that and sofa will be here in the bright future.
@ laart and alex it was neck on neck most of the time's and one time made an allie of each other to take out the wrat hyve haha
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david1
Member
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# Posted: 24 Jun 2010 11:27
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Quoting: alex1981m Yeah...one more thing...I want my **** name back
As a security system, the players captain name is taken from the otf db, for the moment you cant change this, however for the next version you will be able to change this.
To change your captains name in game will be
1: Go to here http://outpost10f.com/cgi-bin/profile.fcgi
2: Enter your username and password
3: Then on the drop down menu you need to go to manage screen-name
4: Then enter your new name, which you wish to appear in the game.
You can do that now if you want ready for next round, when ill have sorted out that piece of code.
However for the present round, your Name wont get changed.
David - XZ
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david1
Member
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# Posted: 24 Jun 2010 11:31
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edwin13387
1: I made the round small deliberatly as i wasnt sure how many players was going to join, and this was always going to be a short round anyway
2: As above post about changing names XD
3: Yeah prices are a little unusual, but done deliberatly to slow down the game. as another price penalty, no one noticed that the price of components is also 50% more expensive to account for this
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edwin13387
Member
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# Posted: 24 Jun 2010 12:55
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50% more as before, than it increased by 50% so thats 150%. now its 225 or something? didn't notice that, did notice lvl 13 enganes doesn't get you everywhere in 1 turn
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david1
Member
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# Posted: 24 Jun 2010 13:09
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what i mean is standard multiplier price for components is 1000 credits, we increased it to 1500 credits (i.e. 50% more) and the same with torps and figs i.e. 50 is standard in we increased itt to 75
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shakeycat
Moderator
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# Posted: 24 Jun 2010 18:42
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Germz, why do we have to have our OTF screennames? I want to call myself something silly, and not have to jump through hoops to do it
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david1
Member
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# Posted: 24 Jun 2010 20:37
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this was somthing i iniciated for the first round for security until i was happy with somthing
Ill aim to enable your "own" names next round
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david1
Member
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# Posted: 24 Jun 2010 20:58
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Since it was you that asked, if you now look under options there is now a new option to change your Character name
David
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alex1981m
Member
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# Posted: 25 Jun 2010 07:29
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Thanx a million times mate...finaly I feel realy at home again
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alex1981m
Member
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# Posted: 25 Jun 2010 10:22
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Suddenly thought of something else that could use a little attention.
The ranking system.
Right now a decent player gets his score to 100.000 with no real efford. At that point he already passed 12 of the ranks. So I would sugest making the lower ranks more spread out, and the higher ranks even further...
So it looks like this: Score Rank 1 0 New recruit 2 3,000 Crewman 3 6,000 Crewman First Class 4 10,000 Petty Officer 3rd Class 5 15,000 Petty Officer 2nd Class 6 20,000 Petty Officer 1st Class 7 30,000 Chief Petty Officer 8 50,000 Senior Chief Petty Officer 9 75,000 Master Chief Petty Officer 10 100,000 Warrant Officer 3rd Class 11 150,000 Warrant Officer 2nd Class 12 200,000 Warrant Officer 1st Class 13 275,000 Chief Warrant Officer 14 350,000 Master CWO 3rd Class 15 450,000 Master CWO 2nd Class 16 600,000 Master CWO 1st Class 17 700,000 Command CWO 18 850,000 Ensign 19 1,000,000 Lieutenant Junior Grade 20 1,150,000 Lieutenant 21 1,300,000 Lieutenant Commander 22 1,500,000 Commander 23 1,700,000 Captain 24 1,950,000 Fleet Captain 25 2,200,000 Commodore 26 1,500,000 Rear Admiral 27 1,750,000 Vice Admiral 28 2,000,000 Admiral 29 3,000,000 Fleet Admiral 30 5,000,000 Federation Admiral
As you can see I also added one more rank...just to make a nice round number.
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david1
Member
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# Posted: 25 Jun 2010 22:48
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simple, i could just add an extra 00 on the the end of all ranks?
so 300,000 for first rank and 500,000,000 for last rank?
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alex1981m
Member
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# Posted: 26 Jun 2010 19:11
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Quoting: david1 simple, i could just add an extra 00 on the the end of all ranks?
I know it is simple...but adding 00 to the end doesn't really cut it. What we really need is to alter the spread of the rankings. Like I did with the list I posted, but than even better.
First pick and expected end score. If we let it run into the 500.000.000 I think we have gone to far. So Let's pick 250.000.000 as a final score. Now all we need to do is start at 0 and end at 250.000.000. The end needs to be more spaced, because when your bank grows larger, your score rises faster. So the From rank 30 to rank 29 might be 150 million? Just to make the top rank real special. Until that you get promotions faster
so it looks like this: 1 0 2 5.000 3 10.000 4 20.000 5 30.000 6 50.000 7 75.000 8 100.000 9 150.000 10 200.000 11 300.000 12 400.000 13 500.000 14 600.000 15 600.000 16 70.000 17 80.000 18 900.000 19 1.000.000 20 2.000.000 21 3.000.000 22 5.000.000 23 10.000.000 24 20.000.000 25 30.000.000 26 45.000.000 27 60.000.000 28 80.000.000 29 100.000.000 30 250.000.000
Anyone else have any thoughts about this?
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david1
Member
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# Posted: 27 Jun 2010 00:31 · Edited by: david1
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well for the "length" of the round we're going to be hosting, we can ""project"" a winning score around 10,000,000,000. so maybe
30: 5.000.000.000 29: 2.500.000.000 28: 1.000.000.000 27: 750.000.000 26: 250.000.000 25: 125.000.000 24: 70.000.000 23: 50.000.000 22: 30.000.000 21: 10.000.000 20: 7.500.000 19: 5.000.000 18: 2.500.000 17: 1.250.000 16: 1.000.000 15: 750.000 14: 500.000 13: 250.000 12: 125.000 11: 100.000 10: 80.000 9: 70.000 8: 60.000 7: 50.000 6: 40.000 5: 30.000 4: 20.000 3: 10.000 2: 5.000 1: 0
having it skew this way would be good sicne when the score gets bigger it accumulates quicker
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alex1981m
Member
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# Posted: 27 Jun 2010 07:48
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Agreed...but do you realy think we will run into the billions in score? How long are you plannling to let the rounds last?
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david1
Member
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# Posted: 27 Jun 2010 08:11
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well, its hard to predict, classic bnt has a max score of 2.7 billion, otf bnt its significantly higher, and otf bnt when it ran for its "best round" 6 players got over 1 billion at the end, and im trying to think along the lines of keeping a goal/aim for everyone.
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alex1981m
Member
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# Posted: 27 Jun 2010 09:55
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The best rounds of BNT on the Outpost had over 400 players, of which more than 50 where actually active in the end...it's gonna take a lot of effort to reach those goals once more.
I really hope we will reach these numbers, but it will be fun none the less. Go ahead and make the new ranking list available in the new otf-bnt I would say.
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ayanna
Member
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# Posted: 27 Jun 2010 13:52
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David
A thought had in regards to BNT and people going on Vacation, maybe have some sort of Leave feature that require a person to stay on leave for a certain length or time or perhaps even charge them in-game to put their planets and ship in leave mode that way the leave function isn't taken advantage of as well.
This came to me this weekend as i'm going out of town and won't be able to access BNT for rest the day.
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alex1981m
Member
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# Posted: 27 Jun 2010 14:50
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If you would do so there should be at least a different intrest and production rate. Otherwise people could just take 3 weeks of and watch their wealth grow without risk.
Maybe this isn't interesting to low ranking players, but the high rankers could very well use this to their own benefit.
Just a warning...I am sure David thought of this as well.
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david1
Member
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# Posted: 27 Jun 2010 16:18
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With otf bnt, they had a "freeze" player option. no planets monies etc grew, which is all good, however its a game nethertheless, i remember when i use to have to have 2/3 days off from the net and to come back and discover half my empire crushed is disheartening, thisis why we make allies to look after our territories while we're absent.
As for this round/game there wont be any implementation of any idea, so you best have you allies take good care of your planets while your absent
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alex1981m
Member
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# Posted: 27 Jun 2010 17:14
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Is it still possible to make a planet corporate? maybe that we you can have alliance members upgrade your defenses when you are gone.
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david1
Member
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# Posted: 28 Jun 2010 08:04
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I dont think so, however since this is a "feature" idea and not a bug fix etc i cant implement this is the middle of the round as it would be unfair to everyone. OTF bnt does have this option, so I possibly wont be adding this feature to "this" version anyway XD
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