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munro
Member
# Posted: 10 Jun 2004 12:59
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Hello Fellow BNT'ers!

This is the helpdesk, here you can ask us anything concerning bnt or other subjects around it.

Your can post concerns, comments, advise, compliments, complaints and other (including system errors and mishaps)  in this thread.

This is good for you and for us. This way we are able to respond much quicker. So we can make certain, we can help you back on yourr way.

~BNT Crew.



eric_b_b
Member
# Posted: 10 Jun 2004 23:08
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how long is this round going to be?
2 or 3 months

munro
Member
# Posted: 11 Jun 2004 02:40
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<!--QuoteBegin--eric_b_b+June 10 2004,23:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ June 10 2004,23:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->how long is this round going to be?<br>2 or 3 months<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>if its up to me.<br><br>This round will be 1 1/2 month to 2 months. Since we have other plans in storage for the BNT players. To give it a new twist.<br><br>But to find out more, stay tunned to the rumour thread and the Main Updates Board.<br><br>CL4 Munro<br>PL BNT, Administrator

shaker
Member
# Posted: 23 Jun 2004 12:57
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This round will last 1 month.

And for those that are wondering... Sylent Stryker will be involved in the game, but not playing it.

There will also be another twist to the game that I'm bringing in, but that'll be announced after the start of the game.

~Shakes



picard_6
Member
# Posted: 30 Jun 2004 13:09
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Yea, now i can have a chance to win  :D , lol

Regards,

Picard_6 (Allen)

kittykat
Member
# Posted: 1 Jul 2004 11:05
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at what do you get kicked out of Sol?

and um....still haven't corrected the spelling :P

KK

mark_wood
Member
# Posted: 2 Jul 2004 03:52
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Are you guys using the WC SOFA of the "classic" SOFA??

munro
Member
# Posted: 2 Jul 2004 05:34
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<!--QuoteBegin--kittykat+July 01 2004,11:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (kittykat @ July 01 2004,11:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->at what do you get kicked out of Sol?<br><br>and um....still haven't corrected the spelling <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--><br><br>KK<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>lol,<br><br>ill see what i can do about it <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><br><br><!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo-->

munro
Member
# Posted: 2 Jul 2004 05:36
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<!--QuoteBegin--mark_wood+July 02 2004,03:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (mark_wood @ July 02 2004,03:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Are you guys using the WC SOFA of the "classic" SOFA??<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>no we are not useing the Classic Sofa.<br><br>Also the attack system has been changed a bit to make lower players actually have a fair chance.<br><br>~munro

plugboy
Member
# Posted: 2 Jul 2004 14:27
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<!--QuoteBegin--mark_wood+July 02 2004,03:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (mark_wood @ July 02 2004,03:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Are you guys using the WC SOFA of the "classic" SOFA??<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>We used a modified version of the WC SOFA code.<br>The idea is still the same and it acts in much the same manner, but has some extra debugging features added into it

richard
Member
# Posted: 3 Jul 2004 11:28
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Okay..... probably in incredulously stupid question......

What happened to the IGB?

verxumus
Member
# Posted: 3 Jul 2004 15:56
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<!--QuoteBegin--richard+July 03 2004,11:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (richard @ July 03 2004,11:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Okay..... probably in incredulously stupid question......<br><br>What happened to the IGB?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>The IGB was eliminated in this round.  There was a thread about the IGB, but it was locked as the round began.

mark_wood
Member
# Posted: 5 Jul 2004 04:50
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<!--QuoteBegin--munro+July 02 2004,05:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (munro @ July 02 2004,05:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><br>Also the attack system has been changed a bit to make lower players actually have a fair chance.<br><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>Fair enough. <br>Will you please publish the code you are using for attacks this round, as shooting "blind" is quite a handicap...<br><br>thanx

shaker
Member
# Posted: 5 Jul 2004 18:37
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<!--QuoteBegin--mark_wood+July 05 2004,04:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (mark_wood @ July 05 2004,04:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--munro+July 02 2004,05:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (munro @ July 02 2004,05:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><br>Also the attack system has been changed a bit to make lower players actually have a fair chance.<br><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>Fair enough. <br>Will you please publish the code you are using for attacks this round, as shooting "blind" is quite a handicap...<br><br>thanx<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Publish the code?  Um... how long do you want? <!--emo&:D--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/haw.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><br><br>We'll be creating a thread soon that explains some of the aspects of the game and how they've been changed soon.

mark_wood
Member
# Posted: 6 Jul 2004 02:05
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<!--QuoteBegin--shaker+July 05 2004,18:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (shaker @ July 05 2004,18:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Publish the code?  Um... how long do you want? <!--emo&:D--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/haw.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Well attack.php (if that's the right file) in its entirety would do, i'm sure I could read your doubtlessly well documented code <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Of course preferably we could have a précis of the mechanics in plain english. However, since the game is in play, and time is of the essence I'll leave it to you to decide how best to diseminate this <b>vital</b> information with the maximum possible speed. <br><br><!--EDIT|mark_wood|July 06 2004,02:06-->

eric_b_b
Member
# Posted: 6 Jul 2004 10:22
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does it take more sofa attacks to take out a planet now. becuase i have been sofa'ing this one planet with level 20 fighters and it only takes out less than 100,000 of their fighters. and his tech level is 0.
Please explain>


BAM_BAM

shaker
Member
# Posted: 6 Jul 2004 14:43
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<!--QuoteBegin--eric_b_b+July 06 2004,10:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 06 2004,10:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->does it take more sofa attacks to take out a planet now. becuase i have been sofa'ing this one planet with level 20 fighters and it only takes out less than 100,000 of their fighters. and his tech level is 0.<br>Please explain><br><br><br>BAM_BAM<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Yes it does.  Your tech levels and his tech levels are compared, and if yours are higher than his by more than a certain amount, then you have to do more SOFAs in order to make an impact.  Its designed that way to keep the stronger players from beating up on the weaker ones.

eric_b_b
Member
# Posted: 6 Jul 2004 14:52
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ok thank you

eric_b_b
Member
# Posted: 7 Jul 2004 06:44
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ok i have been hit with a space plauge twice in 2 days on the same planet. did you like program there to be more of them, or did i just hit some bad luck.

BAM_BAM

richard
Member
# Posted: 7 Jul 2004 07:43
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Okay......'I don't know if it's just me, but it seems like my colonists aren't producing anything anymore....

The amounts of Goods, Ore, Energy, Organics, Torps and Fighters haven't changed at all in the past 100 turns or so.

Anyone else?

eric_b_b
Member
# Posted: 7 Jul 2004 07:50
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what do you have the production percentages set at?

plugboy
Member
# Posted: 7 Jul 2004 07:50
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<!--QuoteBegin--mark_wood+July 06 2004,02:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (mark_wood @ July 06 2004,02:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--shaker+July 05 2004,18:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (shaker @ July 05 2004,18:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Publish the code?  Um... how long do you want? <!--emo&:D--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/haw.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Well attack.php (if that's the right file) in its entirety would do, i'm sure I could read your doubtlessly well documented code <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Of course preferably we could have a précis of the mechanics in plain english. However, since the game is in play, and time is of the essence I'll leave it to you to decide how best to diseminate this <b>vital</b> information with the maximum possible speed.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>At this moment the most up-to-date coding is not being released as it would give those with PHP knowledge an unfair advantage over the other players without it. The code will be released later on in a complete set of the scripts.<br>If you find a drastic need for this code, I would sujest looking in WC and 41 scripts as it is a mix of both

richard
Member
# Posted: 7 Jul 2004 08:05
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<!--QuoteBegin--eric_b_b+July 07 2004,07:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,07:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->what do you have the production percentages set at?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>10, 10, 10, 10, 30 and 30<br><br>I don't think that it's the settings though, as these values didn't change after I added some more colonists, nor has the number of colonists changed, which means they're not using anything, not creating anything and not breeding.<br><br>Nothing's going up and nothing's going down.....

eric_b_b
Member
# Posted: 7 Jul 2004 11:16
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ok well organics need to be set at 11 or else your colonist will die try that and if that dont work come back to me.(200 million colonist is the top amount per planet)

richard
Member
# Posted: 7 Jul 2004 11:22
Reply 


Hmmm.... I've been playing around with the settings.

So far it seems like production is normal with default settings (20, 20, 20, 20, 10 and 10) but any other setting doesn't seem to work. (I've even tried 19, 19, 19, 19, 12 and 12)


.... further experimenting required



mark_wood
Member
# Posted: 7 Jul 2004 11:34
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<!--QuoteBegin--plugboy+July 07 2004,07:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (plugboy @ July 07 2004,07:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->At this moment the most up-to-date coding is not being released as it would give those with PHP knowledge an unfair advantage over the other players without it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Fair enough(though your online manual contains php pseudocode <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> ). Please issue a plain english version of the combat mechanics as soon as possible. That way we can be equally informed. Thanks.

eric_b_b
Member
# Posted: 7 Jul 2004 12:07
Reply 


<!--QuoteBegin--richard+July 07 2004,11:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (richard @ July 07 2004,11:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hmmm.... I've been playing around with the settings.<br><br>So far it seems like production is normal with default settings (20, 20, 20, 20, 10 and 10) but any other setting doesn't seem to work. (I've even tried 19, 19, 19, 19, 12 and 12)<br><br><br>.... further experimenting required<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>try 1,11,1,5,15,10

shaker
Member
# Posted: 7 Jul 2004 14:01
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<!--QuoteBegin--eric_b_b+July 07 2004,07:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,07:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->what do you have the production percentages set at?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Try this:<br><br>10, 15, 10, 10, 0, 0<br><br>This is the formula I have used for the past 3 rounds.  Let me explain:<br><br><table border=0 cellspacing=2 cellpadding=0 width=400><tr><td bgcolor=#010203 valign=top><b>Ore - 10</b></td><td bgcolor=#708090>Initial needs for Ore only stem from the desire for a Mine on the planet, thus increasing production.</td></tr><tr><td bgcolor=#010203 valign=top><b>Organics - 15</b></td><td bgcolor=#708090>Production of Organics is a constant throughout the game.  This allows your colonists to live, and at the same time save up for the creation of a Mine.</td></tr><tr><td bgcolor=#010203 valign=top><b>Goods - 10</b></td><td bgcolor=#708090>Same as with Ore, the initial need for Goods stems from the desire for a Mine on the planet.</td></tr><tr><td bgcolor=#010203 valign=top><b>Energy - 10</b></td><td bgcolor=#708090>Energy is only used for planetary defense (shields, beams), and for transportation.  Normally I'd say put it at 5, but when your planet reaches 120 million colonists, you are at risk for Plasma Storms which destroy your saved-up energy.  This will allow you to build up quicker without sacrificing too much.</td></tr><tr><td bgcolor=#010203 valign=top><b>Fighters/Torps - 0</b></td><td bgcolor=#708090>Allocating even 1 or 2 to Fighters/Torps is a waste, much less 5, 10, 15, or more.  The production rate for Fighters and Torps is pathetic in respect to how much your colonists create in funds.  Don't waste your colonists time and energy creating fighters/torps, let them make money.  It's quicker and more efficient to let them make the money, then use that money to PURCHASE the fighters/torps you need.</td></tr></table><br><br><i>::edit::</i><br>Once you have a Mine on a planet, go ahead and set your stats to:<br><br>0, 15, 0, 10, 0, 0<br><br>The only reason you should have Ore or Goods set to anything higher than 0 on a mine-planet is if you (1)want to sell it at the local port {bad idea}, allow people to buy from you {even worse idea}, or use it in the creation of another planet {good idea}.<br><br>So the bottom line?  Let your colonists make money.  You'll both be happier in the long run.<br><i>::end edit::</i><br><br>I hope I've given you an insight into my methods.  Not saying I'm perfect, but I figure it's worth its weight in Latinum  <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> <br><br><!--EDIT|shaker|July 07 2004,14:05-->

eric_b_b
Member
# Posted: 7 Jul 2004 16:25
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thank you shaker :D

crave
Member
# Posted: 7 Jul 2004 17:56
Reply 


This may sound like a dumb question, but why change the percentage?
What effect does it have?

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