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eric_b_b
Member
# Posted: 7 Jul 2004 17:59
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because the faster you make a mine on a planet the more money you make and the higher in the rankings you will go

eric_b_b
Member
# Posted: 7 Jul 2004 20:36
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<!--QuoteBegin--eric_b_b+July 07 2004,06:44--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,06:44)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->ok i have been hit with a space plauge twice in 2 days on the same planet. did you like program there to be more of them, or did i just hit some bad luck.<br><br>BAM_BAM<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>ok i know this is double posting but can someone answer my question please? <br><br><!--EDIT|eric_b_b|July 08 2004,08:49-->

shaker
Member
# Posted: 8 Jul 2004 05:39
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<!--QuoteBegin--crave+July 07 2004,17:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (crave @ July 07 2004,17:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->This may sound like a dumb question, but why change the percentage?<br>What effect does it have?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Your colonists work at 100% efficiency (sounds stupid, b/c its really messed up.. but hey =P).  The percentages denote what percentage of your population will work on certain productions.  So lets say you have 100 colonists.  If you set to <b>10, 15, 10, 10, 5, 5</b>, then 10 of your colonists work on Ore, 15 on Goods, 10 on Organics, 10 on Energy, 5 on Fighters and 5 on Torps.<br><br>That make sense?

eric_b_b
Member
# Posted: 8 Jul 2004 09:43
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for the alliance icon how do i put in a icon i created?

mark_wood
Member
# Posted: 8 Jul 2004 11:08
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<!--QuoteBegin--eric_b_b+July 07 2004,20:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,20:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--eric_b_b+July 07 2004,06:44--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,06:44)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->ok i have been hit with a space plauge twice in 2 days on the same planet. did you like program there to be more of them, or did i just hit some bad luck.<br><br>BAM_BAM<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>ok i know this is double posting but can someone answer my question please?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>The horsemen of the Apocalypse gallop out every half hour or so and check for a planet to zap. Candidate planets are those above/equal 90 million i believe (Hey admins you double the planetary pop limit but not the threshhold for the horsemen, you must be sadists! <!--emo&;)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/win.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ) Anyway if there are few planets in that range your planets in that range are likely to get it in the neck. Which is why your BIG planet got hit twice...The trick is to manage your population and 10F's BNT has a neat trick to do just that <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

shaker
Member
# Posted: 8 Jul 2004 12:52
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<!--QuoteBegin--mark_wood+July 08 2004,11:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (mark_wood @ July 08 2004,11:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--eric_b_b+July 07 2004,20:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 07 2004,20:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[quote=eric_b_b,July 07 2004,06:44]ok i have been hit with a space plauge twice in 2 days on the same planet. did you like program there to be more of them, or did i just hit some bad luck.<br><br>BAM_BAM<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>ok i know this is double posting but can someone answer my question please?[/quote]<br>The horsemen of the Apocalypse gallop out every half hour or so and check for a planet to zap. Candidate planets are those above/equal 90 million i believe (Hey admins you double the planetary pop limit but not the threshhold for the horsemen, you must be sadists! <!--emo&;)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/win.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ) Anyway if there are few planets in that range your planets in that range are likely to get it in the neck. Which is why your BIG planet got hit twice...The trick is to manage your population and 10F's BNT has a neat trick to do just that <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Actually, the threshold is set at 120 million colonists instead of 90 million colonists.  We figured we'd let them have their "fun" before we killed em off  <!--emo&:k--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':k'><!--endemo-->

eric_b_b
Member
# Posted: 8 Jul 2004 20:31
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that was evil.

mark_wood
Member
# Posted: 9 Jul 2004 04:30
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Some special ports allow building planets(sector 3000 at least) while others do not (every other one i've checked). This seems strange: am i missing something???



mordak5
Member
# Posted: 9 Jul 2004 04:49
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someone bending the rules? or is it a bug?

eric_b_b
Member
# Posted: 9 Jul 2004 13:02
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sector 3000 was shakers then it got taken

crave
Member
# Posted: 9 Jul 2004 16:01
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<!--QuoteBegin--shaker+July 08 2004,05:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (shaker @ July 08 2004,05:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--crave+July 07 2004,17:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (crave @ July 07 2004,17:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->This may sound like a dumb question, but why change the percentage?<br>What effect does it have?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Your colonists work at 100% efficiency (sounds stupid, b/c its really messed up.. but hey =P).  The percentages denote what percentage of your population will work on certain productions.  So lets say you have 100 colonists.  If you set to <b>10, 15, 10, 10, 5, 5</b>, then 10 of your colonists work on Ore, 15 on Goods, 10 on Organics, 10 on Energy, 5 on Fighters and 5 on Torps.<br><br>That make sense?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Does it speed up the production of money if you have less people assigned to making things, e.g. 10 - goods and so on

shaker
Member
# Posted: 9 Jul 2004 19:14
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<!--QuoteBegin--eric_b_b+July 09 2004,13:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 09 2004,13:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->sector 3000 was shakers then it got taken<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>When I started and decided to make some planets, I went to sector 369.  My planets were promptly taken and I was destroyed.  Summarily I decided to find the best route to sector 3000 since most people last round never went to 3000 for at least 2 weeks.. or if they did, it was only a few people.  When I arrived, I saw that it had a Special, and started building.  Promptly lost the sector to NA.<br><br>I think what happened was when the scripts set up the universe, something caused it to create one in the last sector of the universe.  No idea why.  The scripts don't show what could have caused it, but it wasn't "devine intervention", for sure.  Go figure.  In any case, I've checked each of the other sectors and all is clear in regards to that.

majic_man
Member
# Posted: 10 Jul 2004 06:47
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I have heard and seen galaxy creation kicking out a sector 3001 in a 3k attempt but NEVER a Special port which was set different from others. Thats set by webmaster during setup. In the admin configure utility. To double check before I said this I referred to Hendo, TCM, and a few other admins to make sure. If it happened it's rare.


:::If anyone has a pressing question needing answered I can try to help:::

eric_b_b
Member
# Posted: 10 Jul 2004 07:16
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<!--QuoteBegin--crave+July 09 2004,16:01--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (crave @ July 09 2004,16:01)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--shaker+July 08 2004,05:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (shaker @ July 08 2004,05:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->[quote=crave,July 07 2004,17:56]This may sound like a dumb question, but why change the percentage?<br>What effect does it have?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Your colonists work at 100% efficiency (sounds stupid, b/c its really messed up.. but hey =P).  The percentages denote what percentage of your population will work on certain productions.  So lets say you have 100 colonists.  If you set to <b>10, 15, 10, 10, 5, 5</b>, then 10 of your colonists work on Ore, 15 on Goods, 10 on Organics, 10 on Energy, 5 on Fighters and 5 on Torps.<br><br>That make sense?[/quote]<br>Does it speed up the production of money if you have less people assigned to making things, e.g. 10 - goods and so on<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>yes it does speed up production of money.<br>because your credit production is the percentage not used up by making goods, ore, organics, energy, fighters, torps.

shaker
Member
# Posted: 10 Jul 2004 14:15
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<!--QuoteBegin--majic_man+July 10 2004,06:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (majic_man @ July 10 2004,06:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I have heard and seen galaxy creation kicking out a sector 3001 in a 3k attempt but NEVER a Special port which was set different from others. Thats set by webmaster during setup. In the admin configure utility. To double check before I said this I referred to Hendo, TCM, and a few other admins to make sure. If it happened it's rare. <br><br><br>:::If anyone has a pressing question needing answered I can try to help:::<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Rare isn't even the term.  Next-to-impossible is more like it.  The only thing I can think of is that somewhere, something didn't pose right during the creation process - a complete and total fluke.<br><br>I've installed the Outpost's version of BNT on my server (modifications and all) and tested it exactly 50 times.  Each time it comes out correctly.  I have no supporting evidence to back up why it did it except to say that it shouldn't have happened, it couldn't have happened, but it did.  It's now fixed, and all I can hope is that it is the last time we have to deal with that problem.

polson
Member
# Posted: 11 Jul 2004 17:34
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Was the 'twist' revealed yet?  Did I miss that post?

eric_b_b
Member
# Posted: 11 Jul 2004 20:13
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<!--QuoteBegin--polson+July 11 2004,17:34--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (polson @ July 11 2004,17:34)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Was the 'twist' revealed yet?  Did I miss that post?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>what twist are you talking about?

polson
Member
# Posted: 11 Jul 2004 21:52
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Shaker said something about it in the first post or something in this thread.  It's on the first page.

eric_b_b
Member
# Posted: 12 Jul 2004 07:49
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<!--QuoteBegin--polson+July 11 2004,21:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (polson @ July 11 2004,21:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Shaker said something about it in the first post or something in this thread.  It's on the first page.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>the twist might be that the IGB is missing. but i am not sure.<br>shaker what do you think. can you tell us what the twist is?

shaker
Member
# Posted: 12 Jul 2004 16:13
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<!--QuoteBegin--eric_b_b+July 12 2004,07:49--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (eric_b_b @ July 12 2004,07:49)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--polson+July 11 2004,21:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (polson @ July 11 2004,21:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Shaker said something about it in the first post or something in this thread.  It's on the first page.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>the twist might be that the IGB is missing. but i am not sure.<br>shaker what do you think. can you tell us what the twist is?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Well, this "twist" of sorts may or may not happen, but it involves the Bounty system.  That's all I can say. <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><br><br>If it actually is done, then I'll announce it upon completion.

jpicard
Member
# Posted: 13 Jul 2004 23:47
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I just start playing BNT a few days ago and i couldn't find this in the documentations. Why is it that when I'm at a special port, it says N/A in the turns quantity space so I can't buy any turns. Any help would be appreciated.
                                                                       Regaurds,
                                                                                  JP

munro
Member
# Posted: 14 Jul 2004 00:56
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Hello Jpicard,

You proberly bought more then 2500 turns. Or are above a certain Average Technology Level. If this is the case, you are no longer allowed to buy new turns.

We will add that information into the Help files later, Sorry for the incoviniance.

~munro

seele01
Member
# Posted: 15 Jul 2004 09:24
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Is it usual for a planet that has 100+ million colonists with organics set to 12% to not produce any organics but stay at 0, while the ore and goods at 1% are being produced??

SEELE 01

voyman
Member
# Posted: 18 Jul 2004 08:31
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Seele01: Organics are consumed by your colonists so they can stay alive.  This is why it is wise to have your orgs set to 15 or 20%.  Your colonists may be starving.

seele01
Member
# Posted: 19 Jul 2004 05:44
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Voyman : Isn't the limit for having your organics at 10%,  any less and your colonists start starving, any more and they produce extra organics, which is why i have it set at 11 or 12%.

voyman
Member
# Posted: 19 Jul 2004 08:12
Reply 


Seele01: There is no minimum production level for anything, including organics.  I'm not sure the exact formula(I can get it if you want). Basically, the more colonists you have, the more they eat.  As your planet's population begins to rise, 10% organics won't be enough.  You need to increase your organic production to keep pace with your population.

Another think you might want to check is to make sure you aren't selling any commodities.

startrekredneck
Member
# Posted: 19 Jul 2004 12:24
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I have a friend at blacknova, called redneck777 (He copied my name the little cheater  :P ) tried to login, but he didnt receive his password, so hes registering again.....I hope this is ok. He will NEVER use his other account in blacknova again. I think he typed his email in wrong... :(  I assure you he will never use this account again. He is now known as ... This is just so we wont run into an accadental banning...thx


~Redneck on behalf of ...

pavilion
Member
# Posted: 20 Jul 2004 07:32
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If you are trying to buy turns and it says N/A, is there any other way to recieve turns?

eric_b_b
Member
# Posted: 20 Jul 2004 23:10
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<!--QuoteBegin--pavilion+July 20 2004,07:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (pavilion @ July 20 2004,07:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If you are trying to buy turns and it says N/A, is there any other way to recieve turns?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>lol<br>yes<br>wait 6 minutes

egmond1981
Member
# Posted: 22 Jul 2004 12:51
Reply 


At the ranking screen there is a part that says who is online within the top 100.
But it isn't accurate. Someplayers who are online don't show as online.
Is there a way we can determine who is really online?

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