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shaker
Member
# Posted: 29 Oct 2004 08:05
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<!--QuoteBegin--bam_bam+Oct. 28 2004,18:13--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (bam_bam @ Oct. 28 2004,18:13)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--emrys+Oct. 28 2004,15:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (emrys @ Oct. 28 2004,15:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Thanks a lot.  Looking back throught he forum I also have a few other questions/things that I would like explained please:<br>Plasma storm?!  what is that, what does it do to me, how do I avoid it?<br>Space Plague/Horsemen of Apocalypse?  ???? again, please explain.<br>Also, is it possible to increase the amount of energy gotten when using the fuel scoop by increasing engine level?<br>And one (for now) last thing.  When I go to the nav computer and try to go somewhere it tells me my computer isn't powerful enough to figure a warp route there.  This ocnfuses me as I thought computer was used to control the number of fighters I can have.  Please explain.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>ok Plasma storm is when you loose all your energy on your planet for no reason. Space Plague is were some of your colonist die off dont know what the other one is. i never heard of it.<br>to increase the amount of energy you pick up on each trade route you first off make it real space. and then up your power level. <br>and the Nav computer will find a warp route to a sector if it can find it from the sector you are in. for say you are in sector 0 and you want to get to sector 499 ( i know you can see it in the warp menu) you type 499 in the nav computer and it will tell you to click 499 in the warp menu. or for say you want to get to sector 25 and you are in sector 0. it will say something like this<br>"0>1>2>3>4>5>6>7>8>9>10>11>12>13>14>15>16>17>18>19>20>21>22>23>24>25  it will take 25 turns to do this."<br>and yes computer is for your fighters the higher you computer level is the more fighters you can hold.<br>if there is anything else just ask<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Okay, lemme see if I can clarify a few aspects here <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><br><br><u><b>Plasma Storm:</b></u> This little devil is one of two so-called "natural disasters" that can occur.  First off, they are actually caused by something, and that is your planetary population.  When your population is below 120million colonists, you are safe from these natural disasters.  When your population goes equal-to/above 120million colonists, however, a probability- /percentage-check goes into effect every 15 minutes.  If you are unlucky enough to be caught in this, you lose all stored energy on the planet.  Nasty little bugger, for sure.  Only sure way to keep that from happening is to not have 120million colonists or more on the planet.  Honestly, it'll happen, and you'll gain more in the long run by simply ignoring it.<br><br><u><b>Space Plague/Horsemen of Apocalypse:</b></u> This is another rather nasty "natural disaster", also brought about by having 120million colonists or more on the planet.  The thought behind it is that apparently when you have that many colonists, your health care sucks (like in California) and people end up dying as a result.  The number of people, while it hasn't been figured out HOW to get the number to actually show, is somewhere between 50million and 80million... on average.  Basically, it'll drop you down a lot.  While it is nasty, the percentage-chance isn't high enough to warrant keeping your population low.  As for Horsemen of Apocalypse, that is a reference to the Four Horsemen that brought death and destruction.  Just smile, keep drinking your coffee, and blow up someone's planet for the heck of it. <!--emo&;)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/win.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><br><br><u><b>Energy scooped:</b></u> The level of your engines actually does have a high bearing on the amount of energy you get.  The higher your engine, the more efficient the damn things are supposed to be, and thus you scoop up more.  The other factor, which you <i>cannot</i> control, is distance between sectors; the further two sectors are from each other, the more energy you'll scoop from the travel.<br><br><u><b>Nav Computer:</b></u> This is probably one of the most confusing aspects of the game.  The Computer on your ship determines how many fighters you can carry because apparently either the pilots on those fighters are dumb as *bleep*, or they're simply dumb as *bleep*.  In either case, each computer level can only control a certain number of fighters effectively.  Now... for the Navigation aspect.  The higher computer levels also are more efficient with the outbreak of Artificial Intelligence (the same thing that Tidus has, I've learned recently), which is only preferencial to Natural Stupidity (which is what Freyr has <!--emo&;)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/win.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.  Seriously though, it's similar to Star Wars in which the computer has to compute all those complex calculations "or we'll fly right through a star" (ie: die).  Higher computer levels allow for better calculations, and a more accurate route.  Too low on the computer level, and it's like asking a child to do a calculus.<br><br>Hope that cleared up some things! <!--emo&:)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/smi.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

bam_bam
Member
# Posted: 29 Oct 2004 09:01
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wow i thought that the computer was only for fighters. i learn something new about this game every day

crazedbama
Member
# Posted: 29 Oct 2004 13:43
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so i saw theres a new SOFA code.  can anyone tell me the details about it?  

what does it involve?

how does it work.  i know amount of fighters gets calculated but what else is calculated, attackers cloak/sensors? defenders cloak/sensors?  defenders shield or torps?  any idea on the ratio, or percentages??

thanks.

emrys
Member
# Posted: 30 Oct 2004 00:11
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hwo exactly does the good/evil rankings go?  I mean, what makes me better, I mean ummmm eviler:k:k:k:k?  and what makes me more good?  and why is the highest good rating only aobut +40 while someone out there has a -120 evil rating?

bam_bam
Member
# Posted: 30 Oct 2004 19:45
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<!--QuoteBegin--emrys+Oct. 30 2004,00:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (emrys @ Oct. 30 2004,00:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hwo exactly does the good/evil rankings go?  I mean, what makes me better, I mean ummmm eviler:k:k:k:k?  and what makes me more good?  and why is the highest good rating only aobut +40 while someone out there has a -120 evil rating?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>to get a higher evil rating you attack people with a good rating.<br>to get a higher good rating you attack people with a evil rating. <br>it may seem that the highest good rating you get is 40 but it can go higher.

emrys
Member
# Posted: 31 Oct 2004 02:07
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Some real questions, a silly question, and a question/suggestion.
Real question:  What do the little colored bars underneath the planet represent?
Real Question:  Is there a number of turns after which colonists die of old ago or something like that?
Real Question prefaced by a statement:in the help files/FAQ you have a list of costs and values and whatnot for tech levels.  Would it be possible to add lists of ship pictures and planet pictures to that list?
Real question: is there a way to view how much shields and beams I have without checking my tech level, then my power level, then the values chart, etc...  In the check-your-own ship display when you click on your ship name they show things like your hold content, your current shipboard cash, your armor points and fighters and whatnot, but why not max beams and max shields, or even current beams and current shields?  I for one would like to be able to check my ship status and say "hmmm, I need more energy before I log out because my shields will not be at full should I get attacked" or related things.
Silly question: Why is the 60 million population planet a gas giant when the pressures would crush most people and usually NOTHING could live on one :P:p:p:p:p:p?
Real question/suggestion: is there a way to scan from planets? this is hard to phrase so let me exemplify... I have a planet in sector number X.  without moving my ship (not directly linked by warp links to sector X in any way)  is there a way to (a) scan sector X because I have a planet there or (b) scan sectors warp-linked to X because I have a planet, and geez, if a small spaceship can do it a PLANET definitely ought to have power generators to power MUCH bigger scanners and scan the warp links like a spaceship could...  if the answer to these question turns out to be no, I would like to put them in as suggestions :).

Thanks, Emrys

munro
Member
# Posted: 31 Oct 2004 03:07
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when i look into this document, our helpfile needs some updating :P

~munro



emrys
Member
# Posted: 31 Oct 2004 12:43
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one mroe of my numerous questions... what will make the Federation place a bounty on me?  nad how would I collect a player bounty if I found one?

elm0
Member
# Posted: 1 Nov 2004 04:35
Reply 


<!--QuoteBegin--shaker+Oct. 29 2004,08:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (shaker @ Oct. 29 2004,08:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->which is only preferencial to Natural Stupidity (which is what Freyr has <!--emo&;)--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/win.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.  Seriously though, it's similar to Star Wars in which the computer has to compute all those complex calculations "or we'll fly right through a star" (ie: die).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Thanks mate  <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> <br><br>Actually when riding through a star the sun shifts towards the infrared,<br>threatening to destroy all life on the planets in the solar system,..<br><br>Stargate SG-1 5.05<br><br>And who comes in to save the day,......<br><br>Freyr  <!--emo&:D--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/haw.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

emrys
Member
# Posted: 1 Nov 2004 15:45
Reply 


one note that I was wondering about, some updates take LONGER than three minutes, like 11 or so... case in point at 18:46 BNT Time Novermber 1st is was duriong an extralong update... there have been more that I just don't have documented... just wondering WTF mate^^?  (for those of you who have "the end of the world" flash)

david1
Member
# Posted: 2 Nov 2004 01:22
Reply 


yeah i get that sometimes... where the update goes up from 360 seconds to 20000 seconds... i dotn mind it if everyone gets the same thing... do they?

or it is a personal problem the system has with me

and on a second note...

yesterday i went on a rampage n all... kill about 8/9 players ships... but their ships where on planets so they dont count towards the score??? and yesterday ... i logged off and i had only 1 kill to my bnt score... today i have 2 kills on it... did i mysteriously destroy someone over night??? cause my logs have come up blank... and im not online at night

Thanx!

XZ

munro
Member
# Posted: 4 Nov 2004 02:42
Reply 


Hello All,

Due technical issues and lack of time we were not able to remove all the bugs previously named in this post. Also due personal problems of one of the Server and Administration Personnel we werent able to finish the job in time.

So i request sympathy and time for us to work on the systems within BNT and Promisance. We are also having Alpha Buggs with the new internal account system. Which we will eventually solve but we need time.

I hope if you have a problem you will not stop yourself from posting due the situation we are currently facing. So we ask for your understanding and patience concerning this matter and during the upcomming rounds.

Untill the situation we administration and maintenance personnel are facing is solved. We also have a huge responsibility towards you and the other players of this game. To this game finished and working within a set elapse of time.

Sincerely,
CL5 Munro



vorian
Member
# Posted: 5 Nov 2004 11:05
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just curious if anyone is experiencing anything like this....a planet with a mine and max colonists producing less credits then a regular planet with no mine and max colonists.

heres the figures...
Planet with mine...organics set to 13, energy set to 7...all others set to 0 that leaves 105% of the colonists producing credits...they produced 7,571,346 credits

Planet with no mine...organics set to 10...energy set to 5...all others set to 0 that leaves 85% producing credits....they produced 7,661,481 credits

that just doesnt make much sense...anyone care to puzzle that one out?

bam_bam
Member
# Posted: 5 Nov 2004 17:32
Reply 


<!--QuoteBegin--vorian+Nov. 05 2004,11:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (vorian @ Nov. 05 2004,11:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->just curious if anyone is experiencing anything like this....a planet with a mine and max colonists producing less credits then a regular planet with no mine and max colonists.<br><br>heres the figures...<br>Planet with mine...organics set to 13, energy set to 7...all others set to 0 that leaves 105% of the colonists producing credits...they produced 7,571,346 credits<br><br>Planet with no mine...organics set to 10...energy set to 5...all others set to 0 that leaves 85% producing credits....they produced 7,661,481 credits<br><br>that just doesnt make much sense...anyone care to puzzle that one out?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>well for starters you got  your planet with no mine set to 0 10 0 5 0 0 so leaving 85% to make credits.<br>and the one with the mine you have set for 0 13 0 7 0 0<br>leaving only 80% to make credits. <br>so what you have to do is until you have a mine on the planet is have the settings like this<br>10 15 10 5 0 0<br>and once you have a mine set them like this<br>0 13 0 5 0 0<br>this should solve your problem.

pavilion
Member
# Posted: 5 Nov 2004 21:29
Reply 


The bank has messed up on me.

On BNT I had paid back all my loans and so I wanted to take a loan out to upgrade my hull, when I got there it said I had a 500 million dollar loan due, but I never took out a loan.  So I have spent almost 2,000 turns all of my money and other people's money to try to get this paid off.  Thank you for any support!

asmodeas
Member
# Posted: 6 Nov 2004 03:53
Reply 


<!--QuoteBegin--bam_bam+Nov. 05 2004,17:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (bam_bam @ Nov. 05 2004,17:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->well for starters you got  your planet with no mine set to 0 10 0 5 0 0 so leaving 85% to make credits.<br>and the one with the mine you have set for 0 13 0 7 0 0<br>leaving only 80% to make credits. <br>so what you have to do is until you have a mine on the planet is have the settings like this<br>10 15 10 5 0 0<br>and once you have a mine set them like this<br>0 13 0 5 0 0<br>this should solve your problem.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Your missing the point of the question, vorian was pointing out as i find:<br>that a mine planet does not actually produce more money for you than an ordinary planet.<br>On some mine planets i have settings 0 13 0 7 105 0,total =125% ,as allowed on a mine planet.(you can only put combined production above 100% on a planet with a mine through the planets own menu on a planet with a mine)<br><br>The problem is that say if you want to change from 105% fighter production to 105% credit product it does not seem possible. The % calculator for credits still subtracts the other %'s from 100. So if i change the above settings  to 0 13 0 7 0 0, technically i should get 105% credit production. But i dont, i get the same credit production as a planet with ths same settings but without a mine which is 80%<br><br>So pretty much its a waste of time building mines on planets unless you have no credit production on your planet

crazedbama
Member
# Posted: 7 Nov 2004 18:56
Reply 


ok i ran into a major glitch.  ive been attacking planets for a while now and its become very predictable.  however, recently i came to a planet that had

Energy: 138,926
Base: Y
Base Torpedos: 1,667,539
Fighters: 1,312,923
Beam Weapons: 22
Torpedo launchers: 25
Shields 22

I was in 5th place at the time with a really strong ship.  2.5m fighters 1.6m armor 1.6m torps full energy 25 beams all that.
this kind of planet is easy pickins.
i went to attack it and it said there were 378770 torps with 3787700 damage and the numbers didnt look like they added up.  it was also strange because this guy usually has lots more defenses then that.  well my ship was destroyed.

so i built up and came back, this time the scan had
900,000 torps
0 fighters

          Beams    Fighters  Shields  Torps  Torp Damage  Armor
You      1122274 1122274 1122274  22446  224460   1122274
Planet   0           0          0            378770     3787700   N/A

it kept saying that same torp number
and the numbers dont even look like they add up or make sense?

do you know why this glitch happend? or if i can be reimbursed?
i was at 630,000 score before
now i must be somewhere near half that.

david1
Member
# Posted: 8 Nov 2004 00:50
Reply 


the planets owner had a higher torpedo level then you... hence why in this version ... torpedoes are the best defence

lindax
Member
# Posted: 8 Nov 2004 04:19
Reply 


Yeah *L I had my ship go boom on that one also... And remember planets with bases get +1 torp... And torps are evil.

vorian
Member
# Posted: 8 Nov 2004 04:57
Reply 


crazedbama the reason for the figures is, as lindax pointed out, that planets get +1 added to the tech levels so you actually went up against lvl 26 torps.

lvl 26 torps = 3,787,675

A planet launches 10% of these = 378767.5 (round that off to the nearst whole number and its = 378770)

Now torps do 10 damage so the damage = 3787700

Now since you came back and the same number was there again is because only 378,770 of those torps were actually fired out of the 1,667,539  that were on the planet.

crazedbama
Member
# Posted: 8 Nov 2004 10:28
Reply 


wow ok, thanks a lot for the help guys.  i will beware of the evil torpedos from now on.

emrys
Member
# Posted: 12 Nov 2004 00:57
Reply 


I am going to repeat a question that wasn't answered earlier, and expand on it as well:
what are the conditions for the Federation placing a bounty on me? and how is that bounty calculated?
How do I collect a bounty on someone else?
When I post a bounty to I pay the credits up front or can I wait to pay when they are collected?
Exactly HOW do I collect a bounty on someone else?

emrys



david1
Member
# Posted: 12 Nov 2004 02:07
Reply 


ok ... ill organise your questions... and tyr to answer...

1: what are the conditions for the Federation placing a bounty on me? and how is that bounty calculated?

2: How do I collect a bounty on someone else?

3: When I post a bounty to I pay the credits up front or can I wait to pay when they are collected?

4: Exactly HOW do I collect a bounty on someone else?

Answers

1: You CANT collect bounties with the federation places on you, the federation bounty, is more of a handycap for the agressor, you can only collect bounties with other Players in bnt have set ... like John J. Sheridn set a 1 million bounty on me, and if someone destroys my ship, they get that 1 million. As for how the bounty is calculated, i am not sure, but i do know its always expensive, and i always just have enough money to pay it off :)

2: You destroy their ship, and then the bounty will be transfered to you automatically.

3: You have to pay upfront, to honour the agreement.

4: Its automatically transfered into your IGB.

nedge
Member
# Posted: 13 Nov 2004 12:52
Reply 


im sorry to keep ansking this but my map wont load up i was wonderin if u cud take a look at it or tell me how to sort it out thx

nedge

munro
Member
# Posted: 14 Nov 2004 13:26
Reply 


We will look into a text version shortly for those with a low-capeable browser or processor.

~munro

honorme
Member
# Posted: 18 Nov 2004 14:09
Reply 


???? Will someone please answer my feedback submissions????   :)

david1
Member
# Posted: 19 Nov 2004 04:12
Reply 


Hey Munro .. a question for you ....

lookign and scouting through BNT ive come accross a sector ... its called Munros Playground ... and within that sector... there are different rules ... such as max tech limit of 25 and such ... and no attacking allowed... on top of this the sector contains a special port ... but on  top of that again ... inside the sector there are 5 planets ... from what i know ... planets are not allowed in special port systems ... and earlier on in the game i owned that sector so i know it wasnt a special port then, so the game has been getting modified...??? i dont mind the system itself... however i do mind that tidus (well its his names on the planets...) owns all 5 planets in that special sector at the present ... which gives him the advantage of using less turns to defences and such... i think this is unfair...

over to you anyway ...

XZ



egmond1981
Member
# Posted: 20 Nov 2004 01:13
Reply 


Hi there...
What is happening to this server?
Last night my friend (brother actualy) Battle-Master  was destroyed. At least that is what was written in the news.
But his ship is still fully intact in the Alliance screen, also his score dropped to 260k from a 1.3 million.
This could verry well be because the loss of his bank.
Why was he destroyed? He had an escapepod so he shouldn't have died...
And why does he still have a score if he can't play anymore?
Do other players have to worry about this too?

munro
Member
# Posted: 20 Nov 2004 11:28
Reply 


<!--QuoteBegin--david1+Nov. 19 2004,04:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (david1 @ Nov. 19 2004,04:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hey Munro .. a question for you .... <br><br>lookign and scouting through BNT ive come accross a sector ... its called Munros Playground ... and within that sector... there are different rules ... such as max tech limit of 25 and such ... and no attacking allowed... on top of this the sector contains a special port ... but on  top of that again ... inside the sector there are 5 planets ... from what i know ... planets are not allowed in special port systems ... and earlier on in the game i owned that sector so i know it wasnt a special port then, so the game has been getting modified...??? i dont mind the system itself... however i do mind that tidus (well its his names on the planets...) owns all 5 planets in that special sector at the present ... which gives him the advantage of using less turns to defences and such... i think this is unfair...<br><br>over to you anyway ...<br><br>XZ<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Ive been working on some new scripts for you folks. Sorry for the inconveniance but those planets are test planets and in the end of the game they would not have had any effect on the end result.<br><br>This due the reason that everything in that sector, which is mine, stays in that Sector. We've removed the planets for now, untill we need them again. However if i take in a planet or a sector its for testing only.<br><br>Im sorry for the missunderstanding, however i turend sector to a New Player Level Sector. Where i can operate systems and study the effects of the new script. Im very sorry if this all botherd you.<br><br>~Munro

munro
Member
# Posted: 20 Nov 2004 11:30
Reply 


<!--QuoteBegin--egmond1981+Nov. 20 2004,01:13--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (egmond1981 @ Nov. 20 2004,01:13)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hi there...<br>What is happening to this server?<br>Last night my friend (brother actualy) Battle-Master  was destroyed. At least that is what was written in the news.<br>But his ship is still fully intact in the Alliance screen, also his score dropped to 260k from a 1.3 million. <br>This could verry well be because the loss of his bank.<br>Why was he destroyed? He had an escapepod so he shouldn't have died...<br>And why does he still have a score if he can't play anymore?<br>Do other players have to worry about this too?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Ill investigate this further, However you are right, if one has an escape module one should be able to flee the planet. Even though if one enters an unpretacted sector and gets destroyed one will fail to remain alive.<br><br>Ill look into this one for you folks, dont worry ill also discuss about it over the BNT Admin Board.<br><br>~munro

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