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methos
Member
# Posted: 22 Jan 2006 19:13
Reply 


Alright folks I have seen the requests for information so I will tell you where things are at the moment.  We had the old round 5 scripts that the majority of players wanted to come back.  But we had to get the bug fixes and patches as those scripts were from over a year ago.  There were several fixes to add in.  This has been finished.  Second thing is the changes that will be added in.  These changes I will not announce yet as they need to be tested.  I don't want to say something will or will not be in there until we run a test week to check everything.  For this very reason I can't give an exact date for the reset.  We have to run the test, once that is done if everything works out we can do a reset right away.  If things don't work out we will have to make changes.  So as soon as I know more I will let you all know.  I am the only one that has access to add the new scripts and reset the game at the moment and I am working on things as quick as I can so I ask for patience.  We are almost through with the changes we want to add in.  I hope to start the test sometime next week.  The test will run for 5-7 days.  After that I will post a more detailed thread to let everyone know where we stand.

Kyp

alex1981
Member
# Posted: 23 Jan 2006 01:16
Reply 


Thanx Kyp.

I think that most players can be patient.
But they need to know what was going on. Waiting without knowing for how long is very anoying, I am sure you'd onderstand that.
But with you clearing up the mess and telling us what is going on we know where we stand and what to expect.
I think I can speak for all who are waiting if I say: Thanx for that much needed information.

ajcardall
Member
# Posted: 23 Jan 2006 05:24
Reply 


Hey,

Thanks for the update, Kyp!

pinned

CL6 AJ
Entertainment SM

crazedbama
Member
# Posted: 1 Feb 2006 21:21
Reply 


UPDATE???

american
Member
# Posted: 2 Feb 2006 14:53
Reply 


well its been about 11 days or so, and no further details have been posted...

you know this how you lose people.. i know it takes alot of work but come on man this is getting pretty sad.. i mean i like the game and i appreciate whats goin on here but dam..

about every other day i get on and check to see if its updated and nothins happend

xmtg27
Member
# Posted: 2 Feb 2006 21:26
Reply 


I think you guys are doing a good job. You heard the complaints about how people didn't like the new changes and so your going back to the old rules. You heard we needed some info so you put up an update. You run the game so... well, thats kind of self explanatory.

Basically, all I'm going to ask is that you post a reset date and time. When the game will actually be open to us users. I suppose you'll already be doing this but also post what the rules are and any changes made to them

Thanks for the work, I'm looking forward to a good round.

Exo III



david1
Member
# Posted: 2 Feb 2006 23:17
Reply 


Patience is a virtue

Updates will be posted when they have time to. People have lifes outside otf, and their jobs too.

Im sure they will inform you lot of the reset day, at least 2 or 3 days before they reset it, so everyone has time to prepare, until then, sit tight, and play patience.

XZ

crazedbama
Member
# Posted: 3 Feb 2006 08:06
Reply 


wow, XZ is trying desperately hard to get on the mods good side.

[Let's not insult members, eh?  -AJ]



krillen488
Member
# Posted: 3 Feb 2006 10:11
Reply 


Listen XZ isn't kissing anyones backside, and he's right. Actually he's helping us out as a member of Gaming himself, but not a member of the BNT Admins. I'm as mad as everyone else that the round hasn't been reset. I've bene trying to get ahold of the person who does the reset for about a week now and havn't gotten a response from him. If i were capable of doing the reset myself i would but i can't. As repedative as this sound you guys HAVE TO BE PATIENT! We're all waiting for the new round and as of right now there is nothing we CAN do but wait. If you guys must feel free to play on other serves untill then and continue to check the forums here for when the next reset is. I'm very sorry for the long wait but there is nothign i can do, sadly this is in somone elses hands at this point. So please be patient and all will be set right soon.

CL5 Krillen
ATL of Gaming



david1
Member
# Posted: 3 Feb 2006 10:17
Reply 


<!--QuoteBegin--crazedbama+Feb. 03 2006,08:06--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (crazedbama @ Feb. 03 2006,08:06)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->wow, XZ is trying desperately hard to get on the mods good side.<br><br>i bet he's the one kid in class that raises his hand and reminds the teacher when he forgot to assign the students homework.<br><br>im not sure how i can put this but, xz is a major a55 kisser<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><!--emo&:o--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ann.gif" border="0" valign="absmiddle" alt=':o'><!--endemo--> <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> we will see what someone makes of that post <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> <br><br><!--EDIT|david1|Feb. 03 2006,10:19-->

crazedbama
Member
# Posted: 3 Feb 2006 15:12
Reply 


ahhh, tidus!
comes through with the save.
thank you.
he gives the real deal, not the runaround.
thanks for the update tidus, my anxious meter has gone from orange to yellow  :)

ajcardall
Member
# Posted: 4 Feb 2006 05:21
Reply 


Hey folks,

The person responsible for the reset is extremely busy - not only with OTF but with his life, too. You need to learn you can't get what you want, when you want it; and you shouldn't throw your toys out of the pram when you don't get what you want, too.

Have patience - the reset will occur shortly, I'm confident.

Regards,
CL6 AJ
Entertainment SM
Outpost 10F

krillen488
Member
# Posted: 4 Feb 2006 07:44
Reply 


Ok here's the deal people. The old scripts are being taken down today and the new ones uploaded, that means we will take a couple of days to test, then give you a few days warning before we reset the "test round" and open up the official server round. This will take about a week in total so i hope you guys can hold on till then. We are back to the old round 5 rules with some SLIGHT modifications i'm SURE you guys will like ;).

Thanks for being so patient
CL5 Krillen
ATL of Gaming

whitty14
Member
# Posted: 4 Feb 2006 09:11
Reply 


Another week eh, so thats means on the current time scale ratios it will be about 3/4 weeks? :P
Also all changes being made should be listed here Krillen not like last time where nobody was told what was changed, hence all players will benefit and not just the people who are part of the gaming team.
As for the previous comments, i dont see anybody getting irate? All i read was people asking for a sort of time scale, and saying they were all eagerly awaiting the reset, no where does anybody say "get the round reset now!" or any sort of demand like that.
Also another simple question......Why does only one person have access to this sort of thing? Not very good WF planning  :D ....
~Whitty

krillen488
Member
# Posted: 4 Feb 2006 09:16
Reply 


onyl one person has access because the only other person who had a good enough knowledge of the scrips to do it, left the site :) and i'll allow Kyp to post the changes when he gets around to it :P and dont worry you guys will know the changed before the round starts

CL5 Krillen
ATL of gaming

methos
Member
# Posted: 4 Feb 2006 10:52
Reply 


Folks I am trying to get this set up as quickly as I can.  There are thousands of lines of code, not to mention that the old round 5 scripts we had on file needed to have about 7 patches added before I could even start any modifications.  On top of that along with other duties in OTF, I also just transitioned from the military back to civilian life so my free time is somewhat limited.  I could just do a reset of the old game, but it was my understanding that the majority of people wanted the old scripts back and that is what I have been trying to give you.  

Once the game has been tested and we know the new scripts don't 1: have any bugs or 2: cause any undue strain on the server, we will be able to reset.  If there is a problem I will do a reset of the current game settings while we figure out how to fix any issues.  

Once we do know one way or another I will post any changes here.  Until I know whether the new scripts can be used or not I can't say what if any changes there will be.  Regardless of which scripts we use there are a couple of changes I will go ahead and give you.  The max number of turns will stay at 3500, all ships start with level 5 hull and engines, starting creds will be 10,000 instead of 1,000, at the start the max IGB amount will be 100 billion, which can be changed midgame with no interruptions if people ask for a change, and I have made no decision yet as to interest rates.  Feel free to reply here as to what you would like the interest rates for planets and IGB to be.  If we get a general consensus I will use your recommendations, if not the admins will make a call on what to set them at.  Last thing is patience for just a few more days please.  We are almost there.

Kyp

krillen488
Member
# Posted: 4 Feb 2006 11:44
Reply 


i dunno about the actual numbers but the Planets should DEFINATELLY have higher interest on them than there is in IGB, you know.. give people a reason to make a planet and store money there :)



whitty14
Member
# Posted: 4 Feb 2006 13:58
Reply 


Yes the planets should have higher interest so people build nicer banks to steal  :k  but none of the silly rates we have had in the past, im talking about the round i won especially i had a score of 4mil after a few days! crazy man. IGB should be the standard rate it used to be and the planets should maybe be similiar to what they used to be, as some of us cannot play as much as we used to and having the high interest messes you up at the start  :D
They are my views on the rates  :P
~Whitty

methos
Member
# Posted: 4 Feb 2006 14:04
Reply 


Sorry to break your heart but so long as the code works "stealing banks" will cost you dearly if you attack far weaker players.  I believe I have got the code right to do as AAT does, which is now if you attack a weaker players ship OR planet either one you will get a bounty.  I am given to understand that this was introduced once before and players complained so it was removed.  That was then and a different person that removed it to stop the complaints.  In the case of me readding it you can complain all you want and it wont do you any good whatsoever.  I have watched the last few rounds closely.  Always the same players in the top.  They get to a position where they can run around and take weaker player's bank planets at will with no worries whatsoever of retribution.  That will no longer be the case if this code works.  Again I say again you can rant about it all you want but it's not going to go away if the code works.  Too many players can attack weaker players thus preveneting them from ever having a fair chance.

Kyp

alex1981
Member
# Posted: 4 Feb 2006 14:16
Reply 


I like the way things look.

Protection for weaker players and things like that make the game more fun for everybody.

The intrest on planets and IGB seems to be a point of conflict though. Maybe it is possible to set the intrest rate on IGB to 0 in order to make planet building already neccesary in the beginning. Keep planet intrest the same as it has always been.

Or make planet intrest double of IGB intrest. That still makes planet banking far more intresting.



david1
Member
# Posted: 4 Feb 2006 14:27
Reply 


3 things

1: will IGB transfers between players be allowed? / limited?

2: abandoning a planet, could that be changed to destry the planet, just to stop it transfering to admin and clogging up a sector. ... (or just delete the "Abandon" planet link command in the script, which would be easier)

3: Could alliences be shortened to maxumin of 4/5 players. since the low turnout in players, it would stop all the best grouping in one allience, which would virtually ending the game for others!

xz



methos
Member
# Posted: 4 Feb 2006 14:57
Reply 


I plan to continue to allow tansfers between players....though that may well just be between members of your own alliance.  Though with the advent of getting bounties for attacking weaker players planets I may allow transfers to any player...that way players could fund their "scouts" to attack the weak players which would be at least marginally more fair as the "scout" could risk the planet owner coming online and being able to have a chance to defend themselves.

The abandoned planet feature stays for now.  It's a way for the admins to check logs for cheating.

I am going to reduce the max players in an alliance to 5.  This 10 player team is ludicrous.  

Kyp

krillen488
Member
# Posted: 4 Feb 2006 15:55
Reply 


<!--QuoteBegin--alex1981+Feb. 04 2006,14:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (alex1981 @ Feb. 04 2006,14:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The intrest on planets and IGB seems to be a point of conflict though. Maybe it is possible to set the intrest rate on IGB to 0 in order to make planet building already neccesary in the beginning. Keep planet intrest the same as it has always been.<br><br>Or make planet intrest double of IGB intrest. That still makes planet banking far more intresting.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br>Dropping the IGB interest to 0 would be insane, most players dont know how to properly create a planet and it wouldn't bef air to them, and doubling the interest on Planets would cause the same problem as we've had thepast 2 rounds of too high of an interest making it WAY too hard to keep your money protected. buuut if people agree with your ideas there is nothing i can do about it

david1
Member
# Posted: 4 Feb 2006 18:46
Reply 


I agree with Krillen, dropping the IGB interest to 0 would be pointless, this is why the IGB LIMIT was introduced, in other words, there is a limit to how much you can hold in there, so if you wish to advance beyond those limits, you'd have to build a planet and such!

XZ



crazedbama
Member
# Posted: 4 Feb 2006 22:06
Reply 


what is going on???

everyone has been saying that the game is going back to the old days.  but all these new posts from kyp make it look like its going to be more like the last couple round kyp has moderated....
crazy, off balance, and irresponsibly moderated.

look kyp, i dont have anything against you except for the fact that you cheated and played bnt while having mod access.  but im over that, lets be friends.  however, i can see this round becoming as ridiculous and worthless as the last 2.  so lets talk man to man.

i can see you are thinking like a good mod in the fact that you want to level the playing feild, you want to help the new player as much as the veteran, right?  

-upping the turns to 3500 is not gunna help.  if you are a noob, you need to learn that you cant wait 3-4 days in between building up your planets.  2500  means you have to come back in 2 days.  and thats the way it should be.  if you take longer than 2 days to attend to your planets then they should be taken from you by those that can.

-DONT MESS WITH INTEREST RATES!!!  thats the "idea" you had the last couple of rounds and those round failed HORRIBLY.  if you feel the need to change any rates, UNDERESTIMATE!!! better to be safe than sorry, its best to have a round that works and learn that your adjustment didn't do enough, then to learn that your adjustment did too much and ruined the whole round.

-you think about the newcomers, yet the "abondon" planet function just gives it to the admin.  you should add a warning that the abandon feature doesnt actually abandon the planet, it gives the planet to the admin.  a noob would never make that assumption and might lose all their progress while testing out a function of the game.

-getting a bounty from attacking a planet???  thats a little ridiculous.  i mean, some people (blade, crono...) enjoy taking all that they can from those much lower.  and i guess it would be good to add bounties for something like that...  i would never attack someone 10 or more rankings below me.  its just wrong, i wont get much profit and be killing someone without them even having a chance to play enough to compete with me.  so i do agree with bounties on taking planets, but they should only be coming into effect with players that are 20% of your score.  if there is a calculation that comes into any player with a score lower than yours, even its just barely lower, then that would mess up gameplay for sure.

-TAKE BABY STEPS.  PLEASE!!!! we have loved this game for ever and you seem to be the first mod that wants to come in and change the world.  so you can be ambitious, but please do it in baby steps. okay????

i could go on forever, but the whole point is, all the "old school" players ive been talking with have been happy, and wanting to come back because they heard that this round would be like the rounds played 6 months ago.  but now it looks as if that is all lies.  so i guess everyone was wrong and we shall all leave now.  sorry folks but it aint like it used to be, and no matter how much you want it to, it wont be....

ITS BLACKNOVA TRADERS KYP'S EDITION.  untested, and uncalled for.  enjoy

david1
Member
# Posted: 5 Feb 2006 01:51
Reply 


<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->-you think about the newcomers, yet the "abondon" planet function just gives it to the admin.  you should add a warning that the abandon feature doesnt actually abandon the planet, it gives the planet to the admin.  a noob would never make that assumption and might lose all their progress while testing out a function of the game.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>Good idea actually, when i came back to the site, i was a little dumb founded at start!<br><br><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->-getting a bounty from attacking a planet???  thats a little ridiculous.  i mean, some people (blade, crono...) enjoy taking all that they can from those much lower.  and i guess it would be good to add bounties for something like that...  i would never attack someone 10 or more rankings below me.  its just wrong, i wont get much profit and be killing someone without them even having a chance to play enough to compete with me.  so i do agree with bounties on taking planets, but they should only be coming into effect with players that are 20% of your score.  if there is a calculation that comes into any player with a score lower than yours, even its just barely lower, then that would mess up gameplay for sure.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>A big player say the number one gets bored having no one to attack, and takes his fustration out on all the smaller players in the game destroying all there hard with with one effortless push ... a bounty for attacking weaker players planets is a good idea. Its the "why would a battleship attack a shuttle craft" scenario. Its plain stupid and pointless. Using this will force plays to have more dynamic alliences not just full of the best players. And it will force more communication and co-operation throughout the game, and it will help players get to know eachova better and make new freinds and such.<br><br><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i could go on forever, but the whole point is, all the "old school" players ive been talking with have been happy, and wanting to come back because they heard that this round would be like the rounds played 6 months ago.  but now it looks as if that is all lies.  so i guess everyone was wrong and we shall all leave now.  sorry folks but it aint like it used to be, and no matter how much you want it to, it wont be....<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>To be honest as a <b>Old School</b> player, i think the changes mentioned will bring about a more enjoyable experience in the game, rarther then a go in, kill everything and get out, method which most people like to adopt.<br><br><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->BLACKNOVA TRADERS KYP'S EDITION.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><br><br>lmao  <!--emo&:P--><img src="http://www.outpost10f.com/iB_html/non-cgi/emoticons/ton.gif" border="0" valign="absmiddle" alt=':P'><!--endemo--> <br><br><b><i>XZ</b></i>

krillen488
Member
# Posted: 5 Feb 2006 07:41
Reply 


I have to agree with EVERYTHIGN David has said. That's what happned to me last round. I got bored of being on top so i went after everyone and anything, taking whole bank sectors without ever refilling my ship. It was really pathetic and alow thing to do but i needed a reason to log into the game. it got to the point where i would use 80 turns and then get bored and log out. This will keep the game more interesting, but if you have the ability to own specials still then the bounties wont even matter. I had a bounty equal to more money than i had and i was fine due to the ability to own specials. I'm not saying get rid of owning specials but that this'll make the battle over special sectors an even bigger one.

CL5 Krillen
ATL of Gaming



david1
Member
# Posted: 6 Feb 2006 01:17
Reply 


hehe

Amateurs would use Special ports for their main bank sectors  :k

Theres an even stronger/better sector for banks  :k

XZ

krillen488
Member
# Posted: 6 Feb 2006 07:27
Reply 


WELL.... sadly i must say that due to a lack of Admins/mods i will not be playing this round, and probably not the next one either. I was really looking forward to going back to the days of old and playing against all my old rivals but sadly i can't. It's been great playing with you guys and i'll see YOU guys from far far above ;)

CL5 Krillen
ATL of Gaming

crazedbama
Member
# Posted: 6 Feb 2006 10:04
Reply 


wait, tidus are you saying youre taking over for kyp?  who are you taking over for?  who will be the mods/admins for next round?

PS. please dont change interest rates, keep them the same they were 6 months ago. kthnxbye

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